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Author Archives: bareya
Delayed Load Procedural CVEX Shader
In the meantime of Happy Feet production I wrote my first DSO for Mantra, It’s my first tool written in HDK. The idea is very simple: Load geometry at render time and modify it by CVEX code. This version is … Continue reading
Posted in work
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Fourier series in CHOPs
Yeah I did some Fourier Series in CHOPs, only for fun, how to play with integrals in chops. I used this law to draw every harmonic function: here are results: Graph was mess, I know I should build it with … Continue reading
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Computed Tomography data in Houdini
Hey folks! Yeah I did something awesome! I found some computer tomography(CT) images and I tried to visualize CT data in Houdini, here are amazing results: First step is to find some CT data, this page: http://digimorph.org/ it’s AWESOME for … Continue reading
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Snell’s Law Wolfram Mathematica
Hey folks I have started adventure with Wolfram Mathematica. Amazing program for mathematical calculation and great tool for equations visualization. I started from Snell’s Law, to learn expression language etc. Amazing tool for everyone who love do something with math … Continue reading
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Dr. D on sidefx website
You can find me on first photo near left edge, blurred ghost
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Raytracing in SOPs
I was inspired by my friend from work. He did interesting ray tracing renderer inside SOPs. I decided to do the same thing, only to test myself. There is no illuminance loop and it works only with one light, certainly, … Continue reading
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Introduction to integrators
First and second derivative computed in CHOPs, Lagrangian method.
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First test of obj-b
The first test of obj-b format, looks interesting cheers, bareya
Posted in graphics, work
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