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Category Archives: work
Introduction to integrators
First and second derivative computed in CHOPs, Lagrangian method.
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First test of obj-b
The first test of obj-b format, looks interesting cheers, bareya
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Welcome! welcome in 21th century, try to share geometry between 3D softwares.
Now it’s 21th century and I can’t imagine there is no node in Maya responsible for read and write obj geometry cache. Maybe guys from Autodesk forgot about it. I need simple node to share geometry between softwares, but with … Continue reading
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Naiad
On Monday I’ll start testing Exotic Matter Naiad. cheers, bareya
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On Faraday’s Lines of Force…
I’ve decided to learn more about scalar and vector fields, how does it work, how to compute gradient of scalar field, divergence, curl. So I’ve implemented simple vector field and scalar field, my goal is to understand divergent free noise. … Continue reading
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Finally Tuba TV is finished!
Yea after year of pain it’s finished. My job was: procedural cracks, simulation, shaders, rendering, composition. That’s all! Enjoy best, bareya
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after smoking…
yea after smoking it’s time for next challenge. i’ve decided, it will be ghotic church/cathedral. i hate modeling and somehow i must find willpower to finish models, so after each free day i’ll post my progress. this blog will be … Continue reading
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freeze!
Effect created using Voronoi diagram and Dop Sop Solver to describe grows of geometry. best, bareya
Posted in graphics, work
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