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<channel>
	<title>bareya.net</title>
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	<link>http://bareya.net</link>
	<description>bareya.net</description>
	<lastBuildDate>Sat, 19 May 2012 14:36:20 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>DLProcedural CVEX Shader update</title>
		<link>http://bareya.net/index.php/2012/05/19/dlprocedural-cvex-shader-update/</link>
		<comments>http://bareya.net/index.php/2012/05/19/dlprocedural-cvex-shader-update/#comments</comments>
		<pubDate>Sat, 19 May 2012 14:30:30 +0000</pubDate>
		<dc:creator>bareya</dc:creator>
				<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bareya.net/?p=342</guid>
		<description><![CDATA[I added new feature to DLProcedural and right now we are able to add point attributes at render time, so if you have forgotten about add pscale or whatever else &#8211; here is solution! Of course we can modify them &#8230; <a href="http://bareya.net/index.php/2012/05/19/dlprocedural-cvex-shader-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I added new feature to DLProcedural and right now we are able to add point attributes at render time, so if you have forgotten about add pscale or whatever else &#8211; here is solution! <img src='http://bareya.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Of course we can modify them by cvex!</p>

<a href="http://bareya.net/wp-content/gallery/blog/dl_cvex3.png" title="" class="shutterset_singlepic51" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/51__320x240_dl_cvex3.png" alt="dl_cvex3" title="dl_cvex3" />
</a>

<p>DL is working with int, float, vector3, vector4, matrix3, matrix4 attributes.<br />
If you would like to test it, ask me in person by email.<br />
Cheers</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Delayed Load Procedural CVEX Shader for H12</title>
		<link>http://bareya.net/index.php/2012/05/17/delayed-load-procedural-cvex-shader-for-h12/</link>
		<comments>http://bareya.net/index.php/2012/05/17/delayed-load-procedural-cvex-shader-for-h12/#comments</comments>
		<pubDate>Thu, 17 May 2012 17:42:43 +0000</pubDate>
		<dc:creator>bareya</dc:creator>
				<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bareya.net/?p=335</guid>
		<description><![CDATA[Little update, fixed bugs. sphere modified by Perlin noise at render time more info soon. cheers.]]></description>
			<content:encoded><![CDATA[<p>Little update, fixed bugs.</p>

<a href="http://bareya.net/wp-content/gallery/blog/dl_cvex2.png" title="" class="shutterset_singlepic50" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/50__480x360_dl_cvex2.png" alt="dl_cvex2" title="dl_cvex2" />
</a>

<p>sphere modified by Perlin noise at render time</p>

<a href="http://bareya.net/wp-content/gallery/blog/dl_cvex.png" title="" class="shutterset_singlepic49" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/49__320x240_dl_cvex.png" alt="dl_cvex" title="dl_cvex" />
</a>

<p>more info soon.<br />
cheers.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dependecy Link Colors in Houdini.</title>
		<link>http://bareya.net/index.php/2012/03/21/dependecy-link-colors-in-houdini/</link>
		<comments>http://bareya.net/index.php/2012/03/21/dependecy-link-colors-in-houdini/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 21:13:05 +0000</pubDate>
		<dc:creator>bareya</dc:creator>
				<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bareya.net/?p=326</guid>
		<description><![CDATA[Today I built quite a big scene in Houdini. I was looking for dependencies so I turned on dependency links between nodes. In front of my eyes big bush showed up! Many links with the same colors, that was really &#8230; <a href="http://bareya.net/index.php/2012/03/21/dependecy-link-colors-in-houdini/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://bareya.net/wp-content/gallery/blog/dependecylinkcolors.jpg" title="" class="shutterset_singlepic48" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/48__320x240_dependecylinkcolors.jpg" alt="dependecylinkcolors" title="dependecylinkcolors" />
</a>
<br />
Today I built quite a big scene in Houdini. I was looking for dependencies so I turned on dependency links between nodes. In front of my eyes big bush showed up! Many links with the same colors, that was really crazy. I decided to change link colors!<br />
I couldn&#8217;t find anything in the properities window, so I started  looking for color scheme files.<br />
I found them here:<br />
<code>$HFS/houdini/config/*.hcs</code><br />
Usually I use Houdini Dark scheme, that&#8217;s why I replaced two lines in UIDark file:<br />
<code>NetworkWireExtraNormal:		HSV 227 0.5 0.8<br />
NetworkWireExtraActive:		HSV 277 0.3 0.95</code><br />
Right now I have beautiful  colored bush <img src='http://bareya.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
I hope you find it helpful.<br />
Piotr</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Delayed Load Procedural CVEX Shader</title>
		<link>http://bareya.net/index.php/2011/10/27/delayed-load-procedural-cvex-shader/</link>
		<comments>http://bareya.net/index.php/2011/10/27/delayed-load-procedural-cvex-shader/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 11:36:46 +0000</pubDate>
		<dc:creator>bareya</dc:creator>
				<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bareya.net/?p=312</guid>
		<description><![CDATA[In the meantime of Happy Feet production I wrote my first DSO for Mantra, It&#8217;s my first tool written in HDK. The idea is very simple: Load geometry at render time and modify it by CVEX code. This version is &#8230; <a href="http://bareya.net/index.php/2011/10/27/delayed-load-procedural-cvex-shader/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://bareya.net/wp-content/gallery/photos/proceduralcvex.png" title="" class="shutterset_singlepic46" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/46__544x408_proceduralcvex.png" alt="proceduralcvex" title="proceduralcvex" />
</a>
<br />
In the meantime of Happy Feet production I wrote my first DSO for Mantra, It&#8217;s my first tool written in HDK. The idea is very simple: Load geometry at render time and modify it by CVEX code. This version is a raw version, probably it has a lot of bugs, but I will try to make it better!</p>
<p>How to install ?<br />
otl file goes to<code> ${HOME}/houdiniX.X/otls/</code><br />
so file goes to<code> ${HOME}/houdiniX.X/dso/mantra/</code><br />
VRAYprocedural goes to <code>${HOME}/houdiniX.X</code><br />
That&#8217;s all!</p>
<p>What does it add to Houdini?<br />
First thing is procedural shader called: Delayed Load CVEX. It&#8217;s available in the SHOP context.<br />
Second thing is Delayed Load CVEX Global VOP node. It gives you an access to predefined global variables.</p>
<p>Special Global Variables:<br />
We have two special variables: geometry and proceduralid. Geometry variable gives a string, which is a path to geometry leaded by delayed load. It&#8217;s a shortcut, we don&#8217;t have to create parameter node with expression between delayed load and CVEX shader. Proceduralid variable gives you an access to Procedural ID parameter on delayed load shader. But what is it for ? It can be useful when you would like to modify the same geometry with the same CVEX shader but with a different seed.</p>
<p><a href="http://code.google.com/p/delayed-load-procedural-cvex/">Google Code</a></p>
<p>Have a good fun!<br />
Cheers,<br />
Piotr</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Fourier series in CHOPs</title>
		<link>http://bareya.net/index.php/2011/08/14/fourier-series-in-chops/</link>
		<comments>http://bareya.net/index.php/2011/08/14/fourier-series-in-chops/#comments</comments>
		<pubDate>Sun, 14 Aug 2011 11:26:37 +0000</pubDate>
		<dc:creator>bareya</dc:creator>
				<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bareya.net/?p=304</guid>
		<description><![CDATA[Yeah I did some Fourier Series in CHOPs, only for fun, how to play with integrals in chops. I used this law to draw every harmonic function: here are results: Graph was mess, I know I should build it with &#8230; <a href="http://bareya.net/index.php/2011/08/14/fourier-series-in-chops/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Yeah I did some Fourier Series in CHOPs, only for fun, how to play with integrals in chops.<br />
I used this law to draw every harmonic function:<br />

<a href="http://bareya.net/wp-content/gallery/photos/fl.png" title="" class="shutterset_singlepic45" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/45__320x240_fl.png" alt="fl" title="fl" />
</a>
<br />
here are results:<br />

<a href="http://bareya.net/wp-content/gallery/photos/f01.png" title="" class="shutterset_singlepic42" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/42__320x240_f01.png" alt="f01" title="f01" />
</a>
</p>
<p>Graph was mess, I know I should build it with for loop.<br />

<a href="http://bareya.net/wp-content/gallery/photos/f02.png" title="" class="shutterset_singlepic43" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/43__320x240_f02.png" alt="f02" title="f02" />
</a>
<br />

<a href="http://bareya.net/wp-content/gallery/photos/f03.png" title="" class="shutterset_singlepic44" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/44__320x240_f03.png" alt="f03" title="f03" />
</a>
<br />
I am thinking to apply fourier series formula to geometry, idk what will happen, but it&#8217;s interesting.</p>
<p>I used this paper:</p>
<p>http://webpages.dcu.ie/~applebyj/ms224/BT2_FSER.pdf</p>
<p>Cheers,<br />
Peter</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Computed Tomography data in Houdini</title>
		<link>http://bareya.net/index.php/2011/08/12/computer-tomography-data-in-houdini/</link>
		<comments>http://bareya.net/index.php/2011/08/12/computer-tomography-data-in-houdini/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 09:43:27 +0000</pubDate>
		<dc:creator>bareya</dc:creator>
				<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bareya.net/?p=283</guid>
		<description><![CDATA[Hey folks! Yeah I did something awesome! I found some computer tomography(CT) images and I tried to visualize CT data in Houdini, here are amazing results: First step is to find some CT data, this page: http://digimorph.org/ it&#8217;s AWESOME for &#8230; <a href="http://bareya.net/index.php/2011/08/12/computer-tomography-data-in-houdini/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Hey folks!<br />
Yeah I did something awesome! I found some computer tomography(CT) images and I tried to visualize CT data in Houdini, here are amazing results:<br />
First step is to find some CT data, this page: </p>
<p>http://digimorph.org/</p>
<p>it&#8217;s AWESOME for that, you can find there whatever you want <img src='http://bareya.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>Here is my CT image sequence:</p>
<p><iframe src="http://player.vimeo.com/video/27651904" width="440" height="312" frameborder="0"></iframe></p>
<p>and here is data in Houdini:<br />
one slice:<br />

<a href="http://bareya.net/wp-content/gallery/photos/turtle_ct_houdini.png" title="" class="shutterset_singlepic30" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/30__320x240_turtle_ct_houdini.png" alt="turtle_ct_houdini" title="turtle_ct_houdini" />
</a>
<br />
density:<br />

<a href="http://bareya.net/wp-content/gallery/photos/turtle_density_0.png" title="" class="shutterset_singlepic35" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/35__320x240_turtle_density_0.png" alt="turtle_density_0" title="turtle_density_0" />
</a>
<br />
and iso surface:<br />

<a href="http://bareya.net/wp-content/gallery/photos/turtle_iso_skeleton.png" title="" class="shutterset_singlepic32" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/32__320x240_turtle_iso_skeleton.png" alt="turtle_iso_skeleton" title="turtle_iso_skeleton" />
</a>
<br />

<a href="http://bareya.net/wp-content/gallery/photos/turtle_skin.png" title="" class="shutterset_singlepic33" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/33__320x240_turtle_skin.png" alt="turtle_skin" title="turtle_skin" />
</a>
</p>
<p>Other data, human body:<br />

<a href="http://bareya.net/wp-content/gallery/photos/f_ct-slice.png" title="" class="shutterset_singlepic38" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/38__320x240_f_ct-slice.png" alt="f_ct-slice" title="f_ct-slice" />
</a>
<br />

<a href="http://bareya.net/wp-content/gallery/photos/f_density.png" title="" class="shutterset_singlepic39" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/39__320x240_f_density.png" alt="f_density" title="f_density" />
</a>
<br />

<a href="http://bareya.net/wp-content/gallery/photos/f_skeleton.png" title="" class="shutterset_singlepic40" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/40__320x240_f_skeleton.png" alt="f_skeleton" title="f_skeleton" />
</a>
<br />

<a href="http://bareya.net/wp-content/gallery/photos/f_skin.png" title="" class="shutterset_singlepic41" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/41__320x240_f_skin.png" alt="f_skin" title="f_skin" />
</a>
</p>
<p>it&#8217;s for NON-COMMERCIAL purposes.<br />
cheers,<br />
Peter</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Snell&#8217;s Law Wolfram Mathematica</title>
		<link>http://bareya.net/index.php/2011/07/03/snells-law-wolfram-mathematica/</link>
		<comments>http://bareya.net/index.php/2011/07/03/snells-law-wolfram-mathematica/#comments</comments>
		<pubDate>Sun, 03 Jul 2011 15:48:53 +0000</pubDate>
		<dc:creator>bareya</dc:creator>
				<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bareya.net/?p=274</guid>
		<description><![CDATA[Hey folks I have started adventure with Wolfram Mathematica. Amazing program for mathematical calculation and great tool for equations visualization. I started from Snell&#8217;s Law, to learn expression language etc. Amazing tool for everyone who love do something with math &#8230; <a href="http://bareya.net/index.php/2011/07/03/snells-law-wolfram-mathematica/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wolfram.com/"><img src='http://bareya.net/wp-content/gallery/photos/mathematica.png' alt='mathematica' class='ngg-singlepic ngg-center' border=0 /></a></p>
<p>Hey folks I have started adventure with Wolfram Mathematica. Amazing program for mathematical calculation and great tool for equations visualization.<br />
I started from Snell&#8217;s Law, to learn expression language etc.</p>

<a href="http://bareya.net/wp-content/gallery/photos/snellslaw_0.png" title="" class="shutterset_singlepic29" >
	<img class="ngg-singlepic ngg-center" src="http://bareya.net/wp-content/gallery/cache/29__320x240_snellslaw_0.png" alt="snellslaw_0" title="snellslaw_0" />
</a>

<p>Amazing tool for everyone who love do something with math at everyday.<br />
Cheers</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dr. D on sidefx website</title>
		<link>http://bareya.net/index.php/2011/07/03/dr-d-on-sidefx-website/</link>
		<comments>http://bareya.net/index.php/2011/07/03/dr-d-on-sidefx-website/#comments</comments>
		<pubDate>Sun, 03 Jul 2011 14:58:04 +0000</pubDate>
		<dc:creator>bareya</dc:creator>
				<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bareya.net/?p=251</guid>
		<description><![CDATA[You can find me on first photo near left edge, blurred ghost]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sidefx.com/index.php?option=com_content&#038;task=view&#038;id=1981&#038;Itemid=68"><img src="http://www.sidefx.com/images/stories/community/customer_stories/dr_d/dr_d_main.jpg" alt="" /></a></p>
<p>You can find me on first photo near left edge, blurred ghost <img src='http://bareya.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Happy Feet 2 Trailer</title>
		<link>http://bareya.net/index.php/2011/07/03/in-production-happy-feet-2-trailer/</link>
		<comments>http://bareya.net/index.php/2011/07/03/in-production-happy-feet-2-trailer/#comments</comments>
		<pubDate>Sun, 03 Jul 2011 14:54:15 +0000</pubDate>
		<dc:creator>bareya</dc:creator>
				<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bareya.net/?p=247</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/twYq5QkNPKw?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/twYq5QkNPKw?version=3" type="application/x-shockwave-flash" width="640" height="385" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Raytracing in SOPs</title>
		<link>http://bareya.net/index.php/2011/06/17/raytracing-in-sops/</link>
		<comments>http://bareya.net/index.php/2011/06/17/raytracing-in-sops/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 14:03:12 +0000</pubDate>
		<dc:creator>bareya</dc:creator>
				<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bareya.net/?p=241</guid>
		<description><![CDATA[I was inspired by my friend from work. He did interesting ray tracing renderer inside SOPs. I decided to do the same thing, only to test myself. There is no illuminance loop and it works only with one light, certainly, &#8230; <a href="http://bareya.net/index.php/2011/06/17/raytracing-in-sops/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><center><iframe src="http://player.vimeo.com/video/25236816?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=0" width="398" height="540" frameborder="0"></iframe></center><br />
I was inspired by my friend from work. He did interesting ray tracing renderer inside SOPs. I decided to do the same thing, only to test myself.<br />
There is no illuminance loop and it works only with one light, certainly, for loop will solve multiple light problem.<br />
Cheers</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
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