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On Sunday evening when I was lying on bed I was thinking about Coulomb’s law. I didn’t remember what was about this law then I’ve decided to learn more about it:
Particles with different charges, red are positive, blue are negative:
Video:
Below we can see Electric Scalar Field and gradient of this function.
Cheers,
bareya
Now it’s 21th century and I can’t imagine there is no node in Maya responsible for read and write obj geometry cache. Maybe guys from Autodesk forgot about it.
I need simple node to share geometry between softwares, but with out infinity number of transforms/shapes… it’s incredible slows Maya down…
I’ve decided to write my own node. It’s based on obj format, it can read, write obj sequence. It has few interesting options: obj sequence can be converted to binary format, it increases speed, also it’s available geometry interpolation between frames so we can re-time geometry cache.
Check this out:
I’ll publish plugin soon.
Cheers,
bareya
I’ve decided to learn more about scalar and vector fields, how does it work, how to compute gradient of scalar field, divergence, curl. So I’ve implemented simple vector field and scalar field, my goal is to understand divergent free noise. Everything I wrote in OpenCL.
Cheers,
bareya
Yea after year of pain it’s finished. My job was: procedural cracks, simulation, shaders, rendering, composition. That’s all! Enjoy ![]()
I’ve built procedural gothic window. It’s possible to control height,width depth, number of shutters and window curvature… I hate modeling…
cheers,
bareya